PSO2 has been ported to the NGS

  • A huge portion of PSO2 Meseta that preference for me is so that you can surely invest your time and resources into updating and unlocking new abilities and skills and then after you are done you can return and mix-and-match items to your liking without even realizing you'd have to drop in cash like you now do if you wanted to build something like the best main course tree along with a variant for an optimum subclass tree, or invest in a different Mag because you are missing about 6-7percent of your total damage (and therefore are missing 200 points to equip your weapons/units). Despite the intense grind that the game reaches towards the end (for instance, running the exact same dungeon like roughly 40-80 times to gain one level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that include over over time, and more), I've believed that Dragon's Dogma Online is definitely an example of an online game I feel has definitely nailed the"open area" exploration with good gameplay, optional cooperative multiplayer, and provides both a challenge and comparatively casual experience for those who desire it with no putting up nasty traps for players to get caught into mess up their builds. Sounds like a perfect opportunity for them....to sell them as Scratch items and call them the"GVS" models or something. I'm hopeful they do upgrade them but it's more lucrative for them to sell you the remade from scratch outfits than giving them at no cost. I've worked in the industry in the past and rigging up fingers isn't hard work, the issue is how many costume items would need to be modified without a monetary justification. Plus giving folks completely working things with the benefits (on what is essentially a brand new game) would deincentivise players buying the"new" stuff. Yeah. However, with recolors and market them as new instead of giving us the ability to recolor them freely. And the ones that you can recolor costs exchanging scratch items for a color pass. Personal speculation: PSO2 has been ported to the NGS engine to keep players occupied between NGS content releases. No new content will be published for it outside of cosmetics, of which will all be obtained/ported out of NGS events/scratches to have people to perform that. It is going to be eliminated after a few years after all of the players have migrated and the only individuals in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It's a new game so odds are similar to some other Online RPG the initial release won't have much in regards to an endgame for those players who hit max level on day 1. It'll be nice to just switch blocks anytime I wanna hit up an old UQ though. There's never a reason not to buy Phantasy Star Online 2 Meseta see magatsu.